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Old Nov 04, 2005, 08:10 AM // 08:10   #41
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um... we are discussing the strategist here, not looking at your suggestion, which imo is quite different, and has its own threads, and you try to hijack other threads with it too. i dont mean to offend, but i'd like to continue to discuss the original proposed profession. thanks.

Edit: concisely: your post has no relevance to the thread, and doesn't add to it since they are totally dissimilar

Last edited by aeronox; Nov 04, 2005 at 08:20 AM // 08:20..
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Old Nov 04, 2005, 11:16 AM // 11:16   #42
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The strategist is an intriguing idea. It could use a different name, though - wouldn't it be rather odd to have a "strategist" class, but the "tactics" attribute in a different class?

Regarding the "duelist" aspect of the class, while I agree with the goal of making a caster-primary with melee abilities that's more effective than */w's currently are, I'm not sure this is the way to do it. There should remain some reason to take warrior as a secondary. I also think that any melee attribute should have at least a few adrenal skills, or else skills like Soothing Images would be devalued.

Adding an extra pip of energy regen at a certain attribute level strikes me as a bad idea. All that's going to do is ensure that every single primary strategist has at least that level, and I think it's better to encourage variety. And many of the specific skill suggestions are terribly overpowered, but that's been addressed by several people already...

Gripes aside, this is probably the best new-class idea I've heard yet. While there's a bit of overlap with warrior in certain ways, and necromancer in certain other ways (see: orders), it does go into as-yet largely uncovered ground in terms of skills, which is a lot more than can be said of the perennial suggestions like rogues or shapeshifters. And military-officer-themed armor sets would be totally cool.
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Old Nov 04, 2005, 11:28 AM // 11:28   #43
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WE WANT TO USE 2 SWORDS (axes) AT THE SAME TIME !!!
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Old Nov 04, 2005, 11:51 AM // 11:51   #44
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Quote:
Originally Posted by banishd
Anet will never implement new classes.
Your honor, I propose that everything banishd said be ignored and stricken from the record. Exhibit A, see above. Exhibit B, see any post from Anet about their plans to add new classes. Nothing further.
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Old Nov 04, 2005, 11:54 AM // 11:54   #45
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Its has some potential, if it can be balanced...

As for the ambush skill, make the invisibility last 20-60 seconds and end prematurely if the invisible player attacks or casts a spell - the invisible player also moves with a 90% speed penalty.

The main use would be that an invisible spellcaster could set off one spell without getting interrupted before becoming visible - and defenders will be able to attack attacking groups from behind if they time it well.
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Old Nov 04, 2005, 01:09 PM // 13:09   #46
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ii think 20-60 s is still too long, 60 seconds to run out of battle zone =D

90 % for 10-20 seconds sound good, maybe even add immun to healing or 25% heal points from ally, still take damage from aoe.
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Old Nov 04, 2005, 01:12 PM // 13:12   #47
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Highly overpowered in some areas, but all in all I like it.
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Old Nov 04, 2005, 02:06 PM // 14:06   #48
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Not bad but all in all its way to complicated with all the little details and everyone will want to use it as it seems pretty powerful
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Old Nov 04, 2005, 03:19 PM // 15:19   #49
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Quote:
Originally Posted by aeronox
um... we are discussing the strategist here, not looking at your suggestion, which imo is quite different, and has its own threads, and you try to hijack other threads with it too. i dont mean to offend, but i'd like to continue to discuss the original proposed profession. thanks.

Edit: concisely: your post has no relevance to the thread, and doesn't add to it since they are totally dissimilar
Did I ever imply in my post that I was trying to hijack the thread? Sorry if I did, but it relates to the discussion of this 'strategist' in that many are discussing the idea of a melee character but based more around casting.

Quote:
concisely: your post has no relevance to the thread, and doesn't add to it since they are totally dissimilar
If I thought it had no relevance to the thread I wouldn't have posted it. I don't know why you think the two are totally dissimilar because they are both blatantly melee-caster based, and have skills similarities. I wasn't trying to demote this new idea, in fact I think this new idea is much better as the creator has thought through skills entirely and developed better attributes than I thought of.

Quote:
i dont mean to offend, but i'd like to continue to discuss the original proposed profession. thanks.
So would I, in fact I was trying to join in the discussion by posting on this thread. Thanks.
Quote:
we are discussing the strategist here, not looking at your suggestion, which imo is quite different
I saw that when I entered the thread. I read through this new profession idea and found it thoroughly interesting and realised it was much better than mine. Looking at the two, I believe they are not different. They are similar, but have their differences, the new one being the better. I didn't post in this thread to try to make everyone look at my idea - I did that on another thread because no-one had replied when I posted it on another thread.

Thanks for the comments, but they weren't justified.
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Old Nov 04, 2005, 08:44 PM // 20:44   #50
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btw if you want to not get such a reply as that don't make comments on forums about people 'hijacking threads' and that 'the post had no relevance to the thread at all'.
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Old Nov 04, 2005, 09:03 PM // 21:03   #51
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i thought of an interesting add on...if your primary strategist dies...the party will suffer a morale loss :P
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Old Nov 04, 2005, 09:16 PM // 21:16   #52
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Symeon, discussing a type of class is irrelevant in a topic already devoted to one class. Your fighter/caster idea might fit the generalities of Rieselle's idea, but it's wholly different because of it's attributes and proposed skill set. If you want serious consideration, make your own topic - if you don't get replies, ask yourself why.

On the original subject - echoing the responses of some of the people before me, I think it would be great to incorporate environmental effects beyond walls and bow range/terrain. Controlling the field of battle would be a great way to add some more complexity to PvP.
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Old Nov 04, 2005, 09:19 PM // 21:19   #53
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Nah don't worry my idea isn't so good

Twas just something that went into my head through one ear but I really couldn't think of how to develop it and it came out the other

Btw I like this class idea a lot, especially some of the skill ideas
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Old Nov 04, 2005, 09:40 PM // 21:40   #54
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Quote:
Originally Posted by pyrohex
On the original subject - echoing the responses of some of the people before me, I think it would be great to incorporate environmental effects beyond walls and bow range/terrain. Controlling the field of battle would be a great way to add some more complexity to PvP.
Yes, in a different way than the ranger spirits already change the field of battle. Although at the same time it should be somewhat like those - maybe constructs or something. You could have a skill like:

Circle of death - Create a lvl 1...12 construct. No creature coming within range of the construct can leave this area until the contruct is destroyed. The construct breaks down after 10...120 seconds.


It would be like laying a trap to prevent or at least delay escape.
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Old Nov 05, 2005, 06:31 AM // 06:31   #55
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This is an interesting suggestion, and although many (all really) of the skills are far too powerful to be implemented, its a pretty creative idea. Just think about a trapper team with one of these as secondary mesmer using mimicked glyph of renewals to keep "prep the battlefield" up as long as he had energy (of course at +10 regen from a battery nec, with +30/-2 energy wand/focus). You could lay down like 50 traps in a matter of a few seconds...

Last edited by SaintGreg; Nov 05, 2005 at 06:45 AM // 06:45..
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Old Nov 08, 2005, 12:49 PM // 12:49   #56
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SaintGreg, that situation would be unlikely, because the glyphs affect spells, and i think that whatever skills the strategist uses would be a new type of skill, or something like a shout... although i'm not sure i fully understand what you mean.

Kng Symeon, I was just reading through the forums prior to posting the other day, and noticed your class idea in more than one other forum. i didn't think you need to post it around that much when it doesnt seem to have had much positive feedback. i was resurrecting this thread, and didnt want to see the original idea forgotten so we could discuss your idea..

NatalieD, I agree about the name "Strategist"... it overlaps with the meaning of "tactics" too much, and when you think about it.. every player of GW could be termed a strategist, all they need is strategy! as for the "duelist" aspect.. i can see what you mean... we don't want to devalue or duplicate any existing skills/attribute lines. for that reason i thought the strategist could specialise in "if... then.." rather than pure damage, much like you might compare a mesmer to an elementalist.

lyra_song... i was thinking strategists could affect morale too. say your team is going down the drain, with DP crazily high and it looks like death is your only choice (this is usually in PvE however may be useful in PvP), maybe a handy strategist could relive the party for a little while.

i had another thought today, which is quite weird since i rarely think about GW in everyday life... perhaps there can be a skill that is continuous, meaning that while you are casting it, and it has no cast time (go figure - a stance with undefined duration), your party or nearby allies will benefit. i'm thinking something like.. battle meditation... or trance. i don't know if this would be exciting or even possible given the system... the idea of a trance is to be focused on one thing. maybe stances that increase your potency over time?

i don't know, but to utilise time and space would be the strategist's specialisation. alot of other skills rely on position to work - AoE etc - why not skills that affect positions too? the closest thing at the moment is Necrotic Traversal / the other necro one, similar, and that is very limited.

In terms of appropriateness to the Guild Wars atmosphere, I think every army would have a few of these.. And for the roleplaying aspect, a secondary Strat would be what you'd call a "charismatic" character.

pyrohex & nighteye... what about skills that slow down arrows in the vicinity? things like that..

oh, and btw, we have concluded that invisibility just isn't going to happen.

anyways, the thoughts have dwindled, thus post ending
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Old Nov 08, 2005, 05:34 PM // 17:34   #57
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Quote:
Originally Posted by aeronox
Kng Symeon, I was just reading through the forums prior to posting the other day, and noticed your class idea in more than one other forum. i didn't think you need to post it around that much when it doesnt seem to have had much positive feedback. i was resurrecting this thread, and didnt want to see the original idea forgotten so we could discuss your idea..
1. By forum you meant thread.
2. I posted it on three threads, the first was on one that was already kinda dead so no-one listened, second was on another thread about professions which seemed to be more posted on so I hoped to get more feedback, third was on a thread where I was invited to re-post it there, so I did so while mentioning I had posted it on another thread. People who post ideas generally are looking for feedback, and if they don't get any posts at all, neither negative or positive, then theyre gonna assume the thread is dead so no-one posted on it.
3. On the threads I posted it on I got some positive feedback so I was happy.
4. Here's this thread, about a similar idea of a melee-caster profession. So I, like most people who go on the forums, make a post to contribute to the discussion, concluding that a lot of people would like to see a new melee profession that is based more around casting. You interpreted, somehow, that I was trying to hijack the thread.
5. I didn't want anyone to discuss my idea.
6. I don't see how you were resurrecting the thread since I hadn't done anything to damage it.
7. I really like Rieselle's idea
8. When you've been on the forums a bit you get to know that people who post ideas and get no feedback will often repost it, maybe in the same manner or in a different one.
9. I don't see what your problem is
10. Only thing I agree on with you is lets continue discussing Rieselle's idea
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Old Nov 08, 2005, 05:46 PM // 17:46   #58
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Note: Feel free to continue to argue at me aeronox but you're just further diverting away from the idea of this thread.
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Old Nov 08, 2005, 06:03 PM // 18:03   #59
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this is my last mention about it, Symeon.. and since only a small portion of my last post was directed at you, i dont relaly think i'm pursuing the problem that you think i have with you. i dont care. i was just a little bit annoyed that i'd brought this thread out of the attic, and the first response is of a class i'd seen you post elsewhere, it made me feel sad that perhaps this thread would be diverted from the original post, thus the "hijack" potential. i was in no way meaning to be unnecesarrily narky, just trying to keep a bit of order. class suggestion threads so often go off track! and mainly because of people (and not pointing at you specifically) like to promote their ideas which may or may not be good, many many times. i read these forums a helluvalot.

i am not happy that i posted off-topic... although sadly i have nothing further to add to my previous post, and no new discussion has been made.

now lets hold hands and be friends. want a cookie?
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Old Nov 08, 2005, 06:33 PM // 18:33   #60
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Quote:
Originally Posted by aeronox
i read these forums a helluvalot.
Umm...
Quote:
this is my last mention about it, Symeon.. and since only a small portion of my last post was directed at you, i dont relaly think i'm pursuing the problem that you think i have with you. i dont care. i was just a little bit annoyed that i'd brought this thread out of the attic, and the first response is of a class i'd seen you post elsewhere, it made me feel sad that perhaps this thread would be diverted from the original post, thus the "hijack" potential. i was in no way meaning to be unnecesarrily narky, just trying to keep a bit of order. class suggestion threads so often go off track! and mainly because of people (and not pointing at you specifically) like to promote their ideas which may or may not be good, many many times. i read these forums a helluvalot.

i am not happy that i posted off-topic... although sadly i have nothing further to add to my previous post, and no new discussion has been made.

now lets hold hands and be friends. want a cookie?
Now a fair comment from me: shhh sonny jim, and let this thread continue
dunno whether it will/wont cos of your starting of an off-topic issue
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